michaelb-01 Posted July 8, 2014 Share Posted July 8, 2014 This should be extremely simple (as it would be in Maya), but I can't figure out how to parent constrain one object to another but only constraint certain axes, i.e. the x and z but not the y. I need to constrain something to an fbx with animation so I was using a rivet but I can't see many controls.. In Maya I could create a point constraint (which seems to be the equivalent of a rivet) and select the axes. Surely this is simple in Houdini? Cheers, Mike Quote Link to comment Share on other sites More sharing options...
mawi Posted July 8, 2014 Share Posted July 8, 2014 This should be extremely simple (as it would be in Maya), but I can't figure out how to parent constrain one object to another but only constraint certain axes, i.e. the x and z but not the y. I need to constrain something to an fbx with animation so I was using a rivet but I can't see many controls.. In Maya I could create a point constraint (which seems to be the equivalent of a rivet) and select the axes. Surely this is simple in Houdini? Cheers, Mike Put down a blend node after the rivet/sticky/fetch/parent and uncheck the channels you want to exclude. Quote Link to comment Share on other sites More sharing options...
michaelb-01 Posted July 9, 2014 Author Share Posted July 9, 2014 Thanks Martin Quote Link to comment Share on other sites More sharing options...
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