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This should be extremely simple (as it would be in Maya), but I can't figure out how to parent constrain one object to another but only constraint certain axes, i.e. the x and z but not the y.

 

I need to constrain something to an fbx with animation so I was using a rivet but I can't see many controls.. In Maya I could create a point constraint (which seems to be the equivalent of a rivet) and select the axes. 

 

Surely this is simple in Houdini?

 

Cheers,

Mike

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This should be extremely simple (as it would be in Maya), but I can't figure out how to parent constrain one object to another but only constraint certain axes, i.e. the x and z but not the y.

 

I need to constrain something to an fbx with animation so I was using a rivet but I can't see many controls.. In Maya I could create a point constraint (which seems to be the equivalent of a rivet) and select the axes. 

 

Surely this is simple in Houdini?

 

Cheers,

Mike

Put down a blend node after the rivet/sticky/fetch/parent and uncheck the channels you want to exclude.

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