frankengen Posted October 11, 2014 Share Posted October 11, 2014 Hi, I am trying to use a bullet solver, and a sopsolver to deform my geometry, but i only want to deform some of my objects. I have tried using the "enable solver" but cant seem to get it to work, it either gets the sop solver to works on all my objects or none of my objects. I have also grouped my objects that i want deform and writing the group in the group section of under the sop solver but with no luck. Could anyone pleas help me, I would really appreciate it maybe with a scene file would be great thanks so much in advance. Quote Link to comment Share on other sites More sharing options...
wateryfield Posted October 12, 2014 Share Posted October 12, 2014 Hi, I am trying to use a bullet solver, and a sopsolver to deform my geometry, but i only want to deform some of my objects. I have tried using the "enable solver" but cant seem to get it to work, it either gets the sop solver to works on all my objects or none of my objects. I have also grouped my objects that i want deform and writing the group in the group section of under the sop solver but with no luck. Could anyone pleas help me, I would really appreciate it maybe with a scene file would be great thanks so much in advance. A simply test. You can also unpacked the rbd object in sopsolver, so you can do much more interesting deform, then packed them again, don't forget to copy the attribute to packed object back. Hope it help. sopsolver_deform.hip Quote Link to comment Share on other sites More sharing options...
frankengen Posted October 12, 2014 Author Share Posted October 12, 2014 thank you for that really appreciate it really helpefull Quote Link to comment Share on other sites More sharing options...
pezetko Posted October 12, 2014 Share Posted October 12, 2014 Hi, is there any way how to get a correct collision? I get collision of original sphere, not the one modified by sopsolver. (collision visualization looks ok, but result doesn't) If I don't use attribcopy but pipe out the result directly inside sopsolver I got different strange collisions.Please look at attached file, there are two simulations showing that (13.0.562 Win7 64bit vc11) Cheers deformed_packed_rbd.hipnc Quote Link to comment Share on other sites More sharing options...
wateryfield Posted October 15, 2014 Share Posted October 15, 2014 Hi, is there any way how to get a correct collision? I get collision of original sphere, not the one modified by sopsolver. (collision visualization looks ok, but result doesn't) If I don't use attribcopy but pipe out the result directly inside sopsolver I got different strange collisions. Please look at attached file, there are two simulations showing that (13.0.562 Win7 64bit vc11) Cheers As far as i know, the rbd packed object not support the deform collision. I hope i was wrong. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.