Supersaqib Posted October 21, 2014 Share Posted October 21, 2014 Hey Folks, So i seem to be running into an issue of scaling time with bullet. When i use the scale time parameter on the dopnet it gives some weird results. At normal speed it works fine in terms of behaviour its just too fast for a slow mo shot. I could do it post sim using timeblend and time warping the bullet points but this wont give me accurate collisions with moving characters in the scene. I could attempt to retime the collision character and run the sim at normal speed then time warp it back to the normal speed i guess, but this would be much easier if Timescale worked. Any suggestions for making the timescale work live. Cheers Saqib Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted October 21, 2014 Share Posted October 21, 2014 Change the FPS of the Houdini scene. The default is 24 FPS, if you want something slow motion try like 120 FPS, 240 FPS, etc. Quote Link to comment Share on other sites More sharing options...
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