Jump to content

Bullet Timescale


Supersaqib

Recommended Posts

Hey Folks,

 

So i seem to be running into an issue of scaling time with bullet. When i use the scale time parameter on the dopnet it gives some weird results. At normal speed it works fine in terms of behaviour its just too fast for a slow mo shot.

 

I could do it post sim using timeblend and time warping the bullet points but this wont give me accurate collisions with moving characters in the scene.

 

I could attempt to retime the collision character and run the sim at normal speed then time warp it back to the normal speed i guess, but this would be much easier if Timescale worked.

 

Any suggestions for making the timescale work live.

 

Cheers

 

Saqib

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...