eko Posted October 27, 2014 Share Posted October 27, 2014 (edited) How do I make a plane have thickness in houdini in Sop? I need the effects like ncloth thickness in Maya. It can be used for collision detection. Here's the images about get thickness in Dop using cloth node.Does any one knows how it works in Sop? Thanks! Edited October 27, 2014 by eko Quote Link to comment Share on other sites More sharing options...
pbarua Posted October 27, 2014 Share Posted October 27, 2014 "Extrude", "PolyExtrude" and "ExtrudeVolume" sops do that. Quote Link to comment Share on other sites More sharing options...
eko Posted October 27, 2014 Author Share Posted October 27, 2014 According to the images which I upload that It seems not the Extrude node can do this. You can see there's a sphere which wrap each points. Not the simply extrude. Extrude is base one direction such as Normal and thickness is wrap the grid. Am I right. Quote Link to comment Share on other sites More sharing options...
pbarua Posted October 27, 2014 Share Posted October 27, 2014 Then you can create points in centre of each primitive of grid and copy box to those point and copy sphere to all point of grid then merge both together. Quote Link to comment Share on other sites More sharing options...
kleer001 Posted October 27, 2014 Share Posted October 27, 2014 Can you post a hip file? Quote Link to comment Share on other sites More sharing options...
3iart Posted November 19, 2014 Share Posted November 19, 2014 why not just create a box? 1 Quote Link to comment Share on other sites More sharing options...
gaurav Posted November 21, 2014 Share Posted November 21, 2014 Connect IsoOffset after your grid (assuming size is 10x10 units ) change following parm values. Output type : Iso Surface > Mode : Minimum > Uniform sampling : Crank up to something like 100 > Offset : .1 or adjust to your taste. Cheers, -GM Quote Link to comment Share on other sites More sharing options...
Solitude Posted November 21, 2014 Share Posted November 21, 2014 According to the images which I upload that It seems not the Extrude node can do this. You can see there's a sphere which wrap each points. Not the simply extrude. Extrude is base one direction such as Normal and thickness is wrap the grid. Am I right. Pretty sure it's putting a rounded box on each face for that. Those aren't actually spheres, its just an optical illusion. Quote Link to comment Share on other sites More sharing options...
pbarua Posted November 24, 2014 Share Posted November 24, 2014 Can you post a hip file? check the attached file. see in wireframe mode, just press w key on viewport. nCloth_like_thickness.hip Quote Link to comment Share on other sites More sharing options...
pbarua Posted November 24, 2014 Share Posted November 24, 2014 Pretty sure it's putting a rounded box on each face for that. Those aren't actually spheres, its just an optical illusion. Yes, that's just "wireframe" sop with Round Corners. Quote Link to comment Share on other sites More sharing options...
pbarua Posted November 24, 2014 Share Posted November 24, 2014 Connect IsoOffset after your grid (assuming size is 10x10 units ) change following parm values. Output type : Iso Surface > Mode : Minimum > Uniform sampling : Crank up to something like 100 > Offset : .1 or adjust to your taste. Cheers, -GM Iso Surface will give you a flat thick grid not inner divisions as shown in reference image. Quote Link to comment Share on other sites More sharing options...
gaurav Posted November 24, 2014 Share Posted November 24, 2014 Ha! ignored the wire frame viz somehow.Should have Fetched the Visualization geometry > exploded it to make educated guess Cheers! Quote Link to comment Share on other sites More sharing options...
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