dennisvolkerts Posted October 30, 2014 Share Posted October 30, 2014 Hi im having a problem.Im trying making a Digital Asset. -First a object is proportional normalized to the grid unit of 1. -Later on no matter what effect / scale, it sets everything back to the normal postition. This all go's fine but after normalized at the beginning its off in the Y axis for 0.008 units below the grid. Ofcourse i can move it up but i want to know what im doing wrong and i cant figure it out. (and keep it procedural) here is mij transform code(X,Y,Z): 1/if($SIZEZ > if($SIZEX > $SIZEY, $SIZEX,$SIZEY),$SIZEZ, if($SIZEX > $SIZEY, $SIZEX,$SIZEY)) (and there is my sample file with notes) i would love to hear what the reason is. its in the first transform of the node tree THNX ALOT!!!! Normalize_And_Back.hip Quote Link to comment Share on other sites More sharing options...
kgoossens Posted October 30, 2014 Share Posted October 30, 2014 in ty use -$YMIN instead and set your py back to 0 move negative the lowest point of the object will always put it on the ground. 2 Quote Link to comment Share on other sites More sharing options...
dennisvolkerts Posted October 30, 2014 Author Share Posted October 30, 2014 thnx... Yes i knew that but i was wondering why after normalized its off 0,008 units based on your geometry-IN It should have a max bound of 1 which means i have to travel it 0.5 on Y-axis Quote Link to comment Share on other sites More sharing options...
magneto Posted October 30, 2014 Share Posted October 30, 2014 I think it's because you are moving the object by the centroid. Resetting Translate to 0 works. Also you can use max(max(x,y), z) instead of if statements. 1 Quote Link to comment Share on other sites More sharing options...
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