Jump to content

Recommended Posts

Hi im having a problem.
Im trying making a Digital Asset.

 

 

-First a object is proportional normalized to the grid unit of 1.

 

-Later on no matter what effect / scale, it sets everything back to the normal postition.

 

This all go's fine but after normalized at the beginning its off in the Y axis for 0.008 units below the grid.

Ofcourse i can move it up but i want to know what im doing wrong and i cant figure it out.

(and keep it procedural)

 

here is mij transform code(X,Y,Z):

1/if($SIZEZ > if($SIZEX > $SIZEY, $SIZEX,$SIZEY),$SIZEZ, if($SIZEX > $SIZEY, $SIZEX,$SIZEY))

 

 

(and there is my sample file with notes)

 

i would love to hear what the reason is.

its in the first transform of the node tree

THNX ALOT!!!!

Normalize_And_Back.hip

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...