edgem Posted November 17, 2014 Share Posted November 17, 2014 (edited) Hi everyone, I am in a process of simulating advection of particles by a fluid simulation to create dust. However in my sim, I am getting a lot of filament and streaks like Krakatoa style. I have been wanting to know if there is any way of getting rid of these streaks ? I guess that is coming from the velocity of the fluid I have been trying to increase/decrease turbulence and disturbance to no avail.... Increasing turbulence creates more of a fluffy look but there is more noise inside.... Decreasing turbulence do make less streaks but are more aparent. Thanks for any advice Edited November 17, 2014 by edgem Quote Link to comment Share on other sites More sharing options...
kleer001 Posted November 19, 2014 Share Posted November 19, 2014 If you could post images and/or hip files we might be able to assist you better. Quote Link to comment Share on other sites More sharing options...
edgem Posted November 19, 2014 Author Share Posted November 19, 2014 Hello kleer, Here is a hip file and image Thanks dust_storm_v01.hip Quote Link to comment Share on other sites More sharing options...
jonp Posted December 9, 2014 Share Posted December 9, 2014 (edited) You can "diffuse" your particles by using a POP force. So just use the noise parameters on the pop force node or create your own direction with VEXpressions. Like adding a random direction to the particle. float seed = @id + 1.23456; vector rand_dir = rand(seed) * 2 - 1; float speed = 1; force += normalize(rand_dir) * speed; Edited December 9, 2014 by jonp 1 Quote Link to comment Share on other sites More sharing options...
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