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[SOLVED] cVex displacement propagated to copies.

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I have a simple volume that is displaced at render time via a cVex shader called in a VEX procedural volume shader.
What I want to do is to copy this volume onto points and keep the rendered displacement.

As far as I understand, I need to save the volume on disk in order to add cVex displacement, the op: syntax can't reference a live geometry from the cVex context. That's fine for a single volume but it becomes a problem as I want to randomly copy a bunch of these volume over points: baking everything again into a mega volume seems a false solution.
My problem is that the procedural shader assigned on the source node is not propagated onto the copies, which makes sense for me, but I was wondering if there was a workaround or any better approach to this situation.





Edited by iamyog
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