iamyog Posted November 24, 2014 Share Posted November 24, 2014 (edited) HiI have a simple volume that is displaced at render time via a cVex shader called in a VEX procedural volume shader.What I want to do is to copy this volume onto points and keep the rendered displacement.As far as I understand, I need to save the volume on disk in order to add cVex displacement, the op: syntax can't reference a live geometry from the cVex context. That's fine for a single volume but it becomes a problem as I want to randomly copy a bunch of these volume over points: baking everything again into a mega volume seems a false solution.My problem is that the procedural shader assigned on the source node is not propagated onto the copies, which makes sense for me, but I was wondering if there was a workaround or any better approach to this situation.Thanks copy_vexprocedural1.hipnc Edited February 11, 2015 by iamyog Quote Link to comment Share on other sites More sharing options...
mawi Posted November 25, 2014 Share Posted November 25, 2014 Instance it on points. I might have time to fix your file later on today. Quote Link to comment Share on other sites More sharing options...
eetu Posted November 25, 2014 Share Posted November 25, 2014 What he said. Here's a file, I added and set the Instance parameters to the grid OBJ (you could use a ready-made Instance OBJ), plus packed the volume for added points. copy_vexprocedural2.hipnc Quote Link to comment Share on other sites More sharing options...
iamyog Posted November 25, 2014 Author Share Posted November 25, 2014 Great ! thanks to both of you Quote Link to comment Share on other sites More sharing options...
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