ksv1122 Posted December 7, 2014 Share Posted December 7, 2014 Hi guys? I'm planning to create a ground that is fractured by a bullet solver. and container's use cloth. you want to use a mixture of two kinds of solvers vut simply to merge is not resolved how do I fix it? earthquake.hipnc Quote Link to comment Share on other sites More sharing options...
eetu Posted December 8, 2014 Share Posted December 8, 2014 I didn't see anything cloth-related in your file, and I'm a bit unsure what the problem is. Could you elaborate a bit? Quote Link to comment Share on other sites More sharing options...
ksv1122 Posted December 8, 2014 Author Share Posted December 8, 2014 um.... I hope ground falling down, the object want distored accordingly. but I can't found solution. actually, I never study cloth sim. this sim was merged with the cloth solver and bullet solver. I want to chain reaction to distruction and tearing effects. My English is not good, in is difficult to deliver what I want. Thank you very much for your interest by giving it. Have a nice Day! Quote Link to comment Share on other sites More sharing options...
paxsonsa Posted December 9, 2014 Share Posted December 9, 2014 So let me see if i understand mate, you want the ground to deform down like it has some give (like cloth) then at a certain point the shatter can occur? Quote Link to comment Share on other sites More sharing options...
paxsonsa Posted December 9, 2014 Share Posted December 9, 2014 or do you mean more deformation in a shearing motion before it cracks? Quote Link to comment Share on other sites More sharing options...
ksv1122 Posted December 9, 2014 Author Share Posted December 9, 2014 I want to like this, sorry guys.next time I write, attach image to I want.thanks ! Quote Link to comment Share on other sites More sharing options...
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