Tyfx567 Posted December 12, 2014 Share Posted December 12, 2014 This is my newest version of my Angel Destruction Simulation. Let me know any ideas you guys have! Angel was from Stanford University. Quote Link to comment Share on other sites More sharing options...
kleer001 Posted December 12, 2014 Share Posted December 12, 2014 That looks lovely. I would encourage you to use another one of Stanford's models. There is of course no legal reason you should do that. Though, on this page: http://graphics.stanford.edu/data/3Dscanrep/ You will find a friendly suggestion to "Keep your renderings and other uses of these particular models in good taste." As this angel is a representation of a cultural and religiously significant artifact. See: from previous page "Inappropriate uses of these models" Yes, I'm basically saying "Please don't use that, it might offend someone." I'm saying it because the authors of the free models has said it. The authors of these nice free models that we get to use. So, please, next time, maybe I can encourage you to use the Armadillo, Bunny or another model from a different source. But of course, you're free to do as you like. I just wanted to draw your attention to the words of the author of that model (that you rightly credited, thank you). Quote Link to comment Share on other sites More sharing options...
Tyfx567 Posted December 12, 2014 Author Share Posted December 12, 2014 Correct. You are so right. I read that right after I was done with this whole thing actually haha. 1 Quote Link to comment Share on other sites More sharing options...
traiano Posted December 26, 2014 Share Posted December 26, 2014 To me the dust looks heavy and fast downwards. Quote Link to comment Share on other sites More sharing options...
Tyfx567 Posted December 27, 2014 Author Share Posted December 27, 2014 Thanks yah the fluids were a huge struggle. First time I've done fluids in Houdini. Do you think a higher buoyancy would help with that? Quote Link to comment Share on other sites More sharing options...
pclaes Posted January 9, 2015 Share Posted January 9, 2015 Another thing that would nice is rather than a nice uniform rate of breaking is to chop off bigger pieces in one go.For example, start fracturing the arm at the shoulder, rather than at the fingers. Then when the arm falls off make it do secondary fracture as it hits the floor. -- could be the same with the head, or even the legs if you were to start at the ankles. Quote Link to comment Share on other sites More sharing options...
Tyfx567 Posted January 10, 2015 Author Share Posted January 10, 2015 Peter! Hi! Huge fan of your work! That is an excellent idea! Thank you. Quote Link to comment Share on other sites More sharing options...
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