Atom Posted December 14, 2014 Share Posted December 14, 2014 Hi All, I have 162 textures applied to 81 mantra surface nodes. So two textures per node/model. One image map for diffuse and one for normal mapping. Each texture is 512x512 and some are 1024x1024. This takes about 30 minutes just to load the 22MB hip file on my computer. Which is reducing my scene development to a crawl. Is this a ridiculous situation? Is it unreasonable to have so many textures, models and materials in Houdini? I have only heard good things about Houdini's ability to handle large scenes but I am not experiencing that yet. Is there a way to have a switch for materials? So I could have a light-weight shader for the viewport and the full mantra surface for rendering? If so, how do I tell Houdini not to load all those texture maps when I open the file? Any large scene work-flow tips are appreciated. Thanks Quote Link to comment Share on other sites More sharing options...
edward Posted December 16, 2014 Share Posted December 16, 2014 I think it would be much more efficient then if you used 1 mantra surface node, and 162 property overrides: https://www.sidefx.com/docs/houdini13.0/shade/propertyoverrides Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.