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Memory Woes Viewport Textures?


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Hi All,

 

I have 162 textures applied to 81 mantra surface nodes. So two textures per node/model. One image map for diffuse and one for normal mapping. Each texture is 512x512 and some are 1024x1024. This takes about 30 minutes just to load the 22MB hip file on my computer. Which is reducing my scene development to a crawl.

 

Is this a ridiculous situation? Is it unreasonable to have so many textures, models and materials in Houdini? I have only heard good things about Houdini's ability to handle large scenes but I am not experiencing that yet.

 

Is there a way to have a switch for materials? So I could have a light-weight shader for the viewport and the full mantra surface for rendering? If so, how do I tell Houdini not to load all those texture maps when I open the file?

 

Any large scene work-flow tips are appreciated.

 

Thanks

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