segamega Posted January 13, 2015 Share Posted January 13, 2015 Hello !I have dynamic curve and i need to wrap (like in maya) ear to this curve. I've tried lattice(points) but it doesnt work in this case, i think because objects have different type, i`ve tried convert SOP to convert curve to polygons but its still doesnt work.May be someone know some other ways to do that ? Thank you. Quote Link to comment Share on other sites More sharing options...
Mandrake0 Posted January 13, 2015 Share Posted January 13, 2015 something like this one? http://www.orbolt.com/asset/animatrix::pathDeform::1.00 Quote Link to comment Share on other sites More sharing options...
segamega Posted January 14, 2015 Author Share Posted January 14, 2015 something like this one? http://www.orbolt.com/asset/animatrix::pathDeform::1.00 I dont think that this will work well for me. I have ear like this http://gyazo.com/7231d049dc77749ce53fc1e4d11d567e and curve like this http://gyazo.com/30eeca6fabeb7c88bc962c0ec481c82e Quote Link to comment Share on other sites More sharing options...
rayman Posted January 14, 2015 Share Posted January 14, 2015 Try cloth capture->cloth deform workflow. Keep in mind that you may still need to convert your curve to poly object. Poly extrude with some small offset may do the trick. Quote Link to comment Share on other sites More sharing options...
segamega Posted January 14, 2015 Author Share Posted January 14, 2015 (edited) Try cloth capture->cloth deform workflow. Keep in mind that you may still need to convert your curve to poly object. Poly extrude with some small offset may do the trick. Ive tried this but ear doesnt go after proxy when animated it deforms only when it in range of smth http://gyazo.com/e2b71444ef9c5b0fa78ac9e039b32f7c Edited January 14, 2015 by segamega Quote Link to comment Share on other sites More sharing options...
segamega Posted January 15, 2015 Author Share Posted January 15, 2015 i solved this problem but i have another one ear goes after deforming geometry but have not same pisition in the end http://gyazo.com/bfbeed5d5c508db887f8396d937d2b77 Quote Link to comment Share on other sites More sharing options...
edward Posted January 16, 2015 Share Posted January 16, 2015 Upload your .hip file. Why are you posting links to images when you can just upload them here? I had to go to a VM to open your link. Quote Link to comment Share on other sites More sharing options...
Jason Posted January 16, 2015 Share Posted January 16, 2015 Perhaps you can you try Point Deform SOP in Houdini 14? Quote Link to comment Share on other sites More sharing options...
segamega Posted January 16, 2015 Author Share Posted January 16, 2015 (edited) Upload your .hip file. Why are you posting links to images when you can just upload them here? I had to go to a VM to open your link. Im sorry, unfortunatly im do it on my work and we have no access to send any files. Perhaps you can you try Point Deform SOP in Houdini 14? Thank you, i will try it as soon as i get 14th version = ) Edited January 16, 2015 by segamega Quote Link to comment Share on other sites More sharing options...
segamega Posted January 16, 2015 Author Share Posted January 16, 2015 (edited) Perhaps you can you try Point Deform SOP in Houdini 14? I've tried to use this SOP and it doesnt work correctly too = ( I think this tool works for low poly models that have the simillar volume as high poly and i have flat surface that have to control mesh around it. Edited January 16, 2015 by segamega Quote Link to comment Share on other sites More sharing options...
edward Posted January 16, 2015 Share Posted January 16, 2015 From your image, it just looks like a weighting problem. Probably just set your minimum weight to 1 as well. Quote Link to comment Share on other sites More sharing options...
segamega Posted January 16, 2015 Author Share Posted January 16, 2015 (edited) From your image, it just looks like a weighting problem. Probably just set your minimum weight to 1 as well. I`ve tried to play with attributes. its the best result that i got. I will try to do the same thing at home and attach file here. Edited January 16, 2015 by segamega Quote Link to comment Share on other sites More sharing options...
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