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wrap like in maya


segamega

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Hello !
I have dynamic curve and i need to wrap (like in maya) ear to this curve. I've tried lattice(points) but it doesnt work in this case, i think because objects have different type, i`ve tried convert SOP to convert curve to polygons but its still doesnt work.
May be someone know some other ways to do that ?

Thank you.

 
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Try cloth capture->cloth deform workflow. Keep in mind that you may still need to convert your curve to poly object. Poly extrude with some small offset may do the trick.

 

Ive tried this but ear doesnt go after proxy when animated it deforms only when it in range of smth http://gyazo.com/e2b71444ef9c5b0fa78ac9e039b32f7c

Edited by segamega
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Upload your .hip file. Why are you posting links to images when you can just upload them here? I had to go to a VM to open your link.

 

Im sorry, unfortunatly im do it on my work and we have no access to send any files.

 

 

Perhaps you can you try Point Deform SOP in Houdini 14?

 

Thank you, i will try it as soon as i get 14th version = )

Edited by segamega
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Perhaps you can you try Point Deform SOP in Houdini 14?

 

I've tried to use this SOP and it doesnt work correctly too = (

 

I think this tool works for low poly models that have the simillar volume as high poly

 

and i have flat surface that have to control mesh around it.

Edited by segamega
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From your image, it just looks like a weighting problem. Probably just set your minimum weight to 1 as well.

 

I`ve tried to play with attributes. its the best result that i got.

 

I will try to do the same thing at home and attach file here.

Edited by segamega
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