ManuelSantiago Posted January 21, 2015 Share Posted January 21, 2015 Hi Guys,I'm making an effect where i fracture a geometry into pieces. After that fracture, I use a For Each SOP to access all the pieces created. I animate a mask (with ramp on a VOP SOP) to make those pieces disappear. All of this is done. The problem now is that i want to make the animation on the For Each Sop start a different time (randomize the start). Is there anyway of achieving this? Thanks a lot guys! Quote Link to comment Share on other sites More sharing options...
segamega Posted January 22, 2015 Share Posted January 22, 2015 I dont actually get what result do you want. Do you want each pieace dissapear in his own frame or you want all pieaces dissapear in random frame ? Quote Link to comment Share on other sites More sharing options...
kleer001 Posted January 22, 2015 Share Posted January 22, 2015 Can you provide a demo scene or an youtube of what you have? I'm having a hard time visualizing what you're looking for or where you are. Quote Link to comment Share on other sites More sharing options...
ManuelSantiago Posted January 24, 2015 Author Share Posted January 24, 2015 (edited) Hi guys, thanks a lot for your time.I've already found a solution, it works, but maybe its not the best approach. My goal was to have an animation inside a for each sop starting at different times. That way pieces wouldn't all fade at the same time. My solution was to use a Timeshift after the Noise_animation, and then i used an expression randomize the number. Do you guys think its the best solution?!Thanks Edited January 24, 2015 by ManuelSantiago Quote Link to comment Share on other sites More sharing options...
segamega Posted January 26, 2015 Share Posted January 26, 2015 I think it better to do this thing, look inside sop solver in dop. 123.hipnc Quote Link to comment Share on other sites More sharing options...
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