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Spinning around vector causes wobble


frankengen

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You are rotating your piece around a vector that starts from the coordinate system origin, not the centroid of your object. You could probably use Axis Transform SOP, or modify your vopsop by subtracting the centroid (a) from your P (in effect, moving your object to world origin), applying your rotation matrix, and then adding a back to the result (moving the object back).

rotate_With_Wobblee.hiplc

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