tannedfx Posted February 3, 2015 Share Posted February 3, 2015 (edited) Hey guys! Need help in this area. I am trying to apply 'noise' on different voronoi fracture pieces after being simulated(save out as geometry). I know there's a interior details option to play with but the details isn't that great (maybe I didn't tweak well enough). How I approach this is that I convert the pieces to VDB to smooth the sharp edges of the fracture and reconvert it back to polygon and further subdivide it and add a vopsop 'noise' to it but it seems to apply it throughout rather than on individual piece. How should I approach this? I am trying to achieve these crushed nuts(on the floor) seen in this picture.http://d3i6eb8wyeyh2x.cloudfront.net/cache/mid5986025.news Thank you and have a nice day! Edited February 3, 2015 by tannedfx Quote Link to comment Share on other sites More sharing options...
edward Posted February 3, 2015 Share Posted February 3, 2015 Can't you just tell vop sop to only operate on a group of points? Quote Link to comment Share on other sites More sharing options...
tannedfx Posted February 3, 2015 Author Share Posted February 3, 2015 yes i know that. I think is my bad, the 'noise' is working fine. The thing is when I convert to VDB and back, the pieces were close to each other, there are some part that 'melt' together. I think I will re-do that part. Quote Link to comment Share on other sites More sharing options...
edward Posted February 3, 2015 Share Posted February 3, 2015 Probably not a good idea to take fractured polygon geometry and convert it to VDB. If you must, then probably run it separately for each piece. Quote Link to comment Share on other sites More sharing options...
eetu Posted February 3, 2015 Share Posted February 3, 2015 This thread might be of help http://forums.odforce.net/topic/19434-edge-displacement-on-fractured-pieces/ Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.