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Applying 'noise' on Different Voronoi Fracture Pieces


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Hey guys!

 

Need help in this area. I am trying to apply 'noise' on different voronoi fracture pieces after being simulated(save out as geometry). I know there's a interior details option to play with but the details isn't that great (maybe I didn't tweak well enough). How I approach this is that I convert the pieces to VDB to smooth the sharp edges of the fracture and reconvert it back to polygon and further subdivide it and add a vopsop 'noise' to it but it seems to apply it throughout rather than on individual piece. How should I approach this?

 

I am trying to achieve these crushed nuts(on the floor) seen in this picture.
http://d3i6eb8wyeyh2x.cloudfront.net/cache/mid5986025.news

 

Thank you and have a nice day!

Edited by tannedfx
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