Jump to content

all objects in one Geo or not? attribute transfer workflow


6ril

Recommended Posts

Hi all,

 

I'm very new to houdini, so I might ask a(some) stupid questions... so bear with me if possible ;)

 

Let's say I want to paint a grid with some particules when they collide on the grid.

I know how to do that when creating both grid and particles in the same Geo SOP, with an attribute transfer of color, but,

 

what if have the grid as one Geo, and a emitter for my particles (another grid) as another geo, and I use the Shelf (emit prtcl from object) ??

It creates an autodopnetwork outside of the previous two Geo, so everything is in different netwoks.

 

how can I transfer attribute with such a flow?

Edited by 6ril
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...