Renderman_XSI Posted August 31, 2002 Share Posted August 31, 2002 hello everyone! Im new to Houdini, im wondering about Houdini surfacing tools. Im looking for tools that are somewhat like Mayas: birail 2,birail,birail3 tools. Does Houdini have such tools? I prefer to work in NURBS for cars, so i want to model a car in Houdini using NURBS and its respected surfacing tools. Maya birail tools, works like this, if i select a 2 curves then a another curve i can generate a surface base off those curves. Same for Birail2+ and Birail3, but it gives you more curves to base for final surface geometry on. Hope a Houdini expert can help!thanks Quote Link to comment Share on other sites More sharing options...
danteA Posted September 1, 2002 Share Posted September 1, 2002 I'm no expert but if you look in the manual under the Geometry chapter, there's lots of info on the Skin OP which looks like what you're asking for (and potentially more,). Quote Link to comment Share on other sites More sharing options...
Jason Posted September 1, 2002 Share Posted September 1, 2002 Not to mention the ever handy Rail SOP for doing rails The skin SOP can do quite a few handy things with curve networks.. perhaps look into that.. Cheers, J. Quote Link to comment Share on other sites More sharing options...
MG Posted September 1, 2002 Share Posted September 1, 2002 I think RenderMan_XSI (quite a name, for a Houdini user ) was looking for the Rail SOP. Since "skinning" is like "lofting" in Maya. Quote Link to comment Share on other sites More sharing options...
Renderman_XSI Posted September 1, 2002 Author Share Posted September 1, 2002 Hey, thank all for the reply. I'll take alook at the skin and rail OP. skin is really really nice OP. While im here i want to ask, how do i snap to point, snap to curve? i already know how to snap to grid. Because in Maya, if you want to rail any curves you have to make sure they are snap on each other. As for my name(Renderman_XSI) it justs means i want Renderman to be the native renderer for Softimage XSI. BTW, im learning Max,Maya,XSI, AutoCAD2002 and now Houdini. Quote Link to comment Share on other sites More sharing options...
MG Posted September 1, 2002 Share Posted September 1, 2002 Hey, thank all for the reply. I'll take alook at the skin and rail OP.skin is really really nice OP. While im here i want to ask, how do i snap to point, snap to curve? i already know how to snap to grid. Because in Maya, if you want to rail any curves you have to make sure they are snap on each other. As for my name(Renderman_XSI) it justs means i want Renderman to be the native renderer for Softimage XSI. BTW, im learning Max,Maya,XSI, AutoCAD2002 and now Houdini. The snapping tools perhaps? If so, they can be reached by pressing a button that looks like this: \/ RenderMan the native renderer for XSI? So you'd like to see mental ray move for RenderMan? Ok... but then, which RenderMan you're referring to? PRMan? RenderDotC? BMRT? 3Delight? Entropy? (etc.) I've also noticed you have quite some software packages at your disposal... Where do you work? I mean, I'd love to expand my skills aswell. And where are you using/going to use AutoCAD for? Since it's a totally differing tool, at least the purpouses for what it was made for, compared to the rest of the software you named. Quote Link to comment Share on other sites More sharing options...
Renderman_XSI Posted September 4, 2002 Author Share Posted September 4, 2002 ... Quote Link to comment Share on other sites More sharing options...
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