uncle_sam Posted March 10, 2015 Share Posted March 10, 2015 (edited) HI everybody. I'm experiencing a nasty inconsistency between the viewport and render when trying to set the near and far clip of a camera. I've also managed to reproduce the problem with Houdini14 but not with Houdini12 (infact the 12 doesn't give any problem). In the first pic you can see how the scene is setted: a very basic one, some cubes in a row and the camera above them. In the second image I've clipped the view trying to include only the 2 middle cubes. But when I try to render the scene I get something completely different Infact in order to render the scene correctly in the viewport as I want I have to double the parameters of near and far; obviously this gets translated into a wrong result for what concern the render. The parameters in this case are near 20, far 32 for a correct result in the viewport; near 10 and far 16 for the correct result in the render. Obviously what I want is to get them right with the same settings (the correct ones are the render ones) Is there some setting that I'm missing? Here is the simple scene test_clip.hip Thanks in advance test_clip.hip Edited March 11, 2015 by uncle_sam Quote Link to comment Share on other sites More sharing options...
Skybar Posted March 10, 2015 Share Posted March 10, 2015 If it works in h12 as expected it might be a bug with the new viewport in h14. I can't seem to figure out why it would do that, as you say the render gets it correct but the values need to be doubled for the viewport to behave the same. Submit a bug for it! Quote Link to comment Share on other sites More sharing options...
uncle_sam Posted March 11, 2015 Author Share Posted March 11, 2015 Thanks for the reply. I've submitted right now all the data to the bug submission. Quote Link to comment Share on other sites More sharing options...
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