Atom Posted March 17, 2015 Share Posted March 17, 2015 Hi All, I have been tasked to animate armor to appear over a skeleton. I am wondering how to do this in Houdini. Assume I have 9-10 modeled armor pieces that cover a section of the skeleton, say the hips. How would I make the mesh parts appear over time? Is that a copy stamp workflow, a foreach...? Thanks Quote Link to comment Share on other sites More sharing options...
michael Posted March 17, 2015 Share Posted March 17, 2015 do they grow on or pop on? you might think about a compositing solution to this...you'll have more control 1 Quote Link to comment Share on other sites More sharing options...
Atom Posted March 17, 2015 Author Share Posted March 17, 2015 The armor should grow on. Kind of like Tealc's armor in the first Stargate or the armor on Voyager during the final episode when they navigate the borg corridors. Quote Link to comment Share on other sites More sharing options...
michael Posted March 17, 2015 Share Posted March 17, 2015 do some tests with a simple bone chain select one of your armor sections make a child of the corresponding bone (now it will follow the animation) inside the ArmorObject you can animate the segments from fully retracted to fully extended for the first frame of the extension I'd just have it pop on see the file grow_armor.hip Quote Link to comment Share on other sites More sharing options...
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