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Animate Armor Over A Skeleton?


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Hi All,

 

I have been tasked to animate armor to appear over a skeleton. I am wondering how to do this in Houdini. Assume I have 9-10 modeled armor pieces that cover a section of the skeleton, say the hips. How would I make the mesh parts appear over time?

 

Is that a copy stamp workflow, a foreach...?

 

Thanks

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do some tests with a simple bone chain

select one of your armor sections

make a child of the corresponding bone (now it will follow the animation)

inside the ArmorObject

you can animate the segments from fully retracted to fully extended

for the first frame of the extension I'd just have it pop on

see the file

grow_armor.hip

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