Nicholas Yiallouris Posted March 18, 2015 Share Posted March 18, 2015 (edited) I'd like to be able to paint a density map for fur without leaving houdini. I currently have a UV'd mesh and a paint sop with a black and white map, is there a way to either: 1) Read the values of the point colours into the density map slot on the fur tool (opfullpath... or something like that) 2) Read the coloured UV map into a COP network (because essentially thats the map I need), then I can just save it as an exr from there. 3) Any other suggestions to read in geo into a cop network and paint on the unwrapped uv's (similar to the other texture painting apps) I'm basicaly trying not to jump back and forth into mari for basic black and white map updates. Thanks Edited March 18, 2015 by Nicholas Yiallouris Quote Link to comment Share on other sites More sharing options...
trandzik Posted November 27, 2016 Share Posted November 27, 2016 Hello, in case you are still looking for a solution - it is possible to read attribute that drives density of fur. You just need to create "furdensity" attribute on your geo, then you can paint some values into it. Fur tool will automatically update its density according to this attribute. Cheers Peter Quote Link to comment Share on other sites More sharing options...
Atom Posted November 28, 2016 Share Posted November 28, 2016 You can also use the AttributeFromMap node to fetch data from COPs. As you guessed, it is op fullpath. Then the resulting RGB can be assigned to an attribute that you name but defaults to Cd. Quote Link to comment Share on other sites More sharing options...
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