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strange VEX printf function


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Hi, guys.

My friend find a strange VEX problem.

When we first create a 10*10 grid, and use a point wrangle run points level(detail level works correct) with:

if(@Frame == 2){
   printf("%s\n", "ss");
}

The console show "ss", it was a right way.

But if we change the grid to 40* 40, or much bigger.

The console show two or more the two lines.

Does it concerned with the number of threads? 

Edited by wateryfield
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