wateryfield Posted April 11, 2015 Share Posted April 11, 2015 (edited) Hi, guys. My friend find a strange VEX problem. When we first create a 10*10 grid, and use a point wrangle run points level(detail level works correct) with: if(@Frame == 2){ printf("%s\n", "ss"); } The console show "ss", it was a right way. But if we change the grid to 40* 40, or much bigger. The console show two or more the two lines. Does it concerned with the number of threads? Edited April 11, 2015 by wateryfield Quote Link to comment Share on other sites More sharing options...
edward Posted April 12, 2015 Share Posted April 12, 2015 VEX multithreads in buckets of 1024 elements. So because your printf is not varying, it only prints once per 1024 elements. Quote Link to comment Share on other sites More sharing options...
wateryfield Posted April 12, 2015 Author Share Posted April 12, 2015 VEX multithreads in buckets of 1024 elements. So because your printf is not varying, it only prints once per 1024 elements. I got it. Thanks, Edward. Quote Link to comment Share on other sites More sharing options...
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