Juzwa Posted April 13, 2015 Share Posted April 13, 2015 Hi, I've looked into some old posts (from 2007-2009) to help me find a way to kill points of the FLIP by the age. So what I did was to create an attribute in the sourcevolume called "birth" (and set to $T), and then in sopsolver I'm trying to kill points in by delete sop using @birth>some_value. And looking into the spreadsheet it looks like it's working. Eg when I set my some_value to 0.2, I dont get any points older than 0.2. But in the viewport I can see that the points are still not dying. temp.hipnc Quote Link to comment Share on other sites More sharing options...
Skybar Posted April 13, 2015 Share Posted April 13, 2015 Any reason you are not using Age Particles and Reap Particles settings on the FLIP Solver? Then you can simply set the Life attribute to determine how long each particle should live for. No need to overcomplicate things, especielly if you need to hand over your scene to someone else. I would have no idea where you created the attribute Birth in your scene since it's in a really weird and unusual place that doesn't make sense at all. Quote Link to comment Share on other sites More sharing options...
Juzwa Posted April 14, 2015 Author Share Posted April 14, 2015 Any reason you are not using Age Particles and Reap Particles settings on the FLIP Solver? Then you can simply set the Life attribute to determine how long each particle should live for. No need to overcomplicate things, especielly if you need to hand over your scene to someone else. I would have no idea where you created the attribute Birth in your scene since it's in a really weird and unusual place that doesn't make sense at all. I didnt use it because I didnt know about it. Thank you Quote Link to comment Share on other sites More sharing options...
inigo Posted June 2, 2018 Share Posted June 2, 2018 Hi, how can i set de life attribute? Quote Link to comment Share on other sites More sharing options...
bunker Posted June 2, 2018 Share Posted June 2, 2018 pop wrangle node: # set life to 1 second f@life = 1; Quote Link to comment Share on other sites More sharing options...
inigo Posted June 3, 2018 Share Posted June 3, 2018 Thanks!! Quote Link to comment Share on other sites More sharing options...
elielgvs Posted May 29 Share Posted May 29 On 6/2/2018 at 5:30 PM, bunker said: pop wrangle node: # set life to 1 second f@life = 1; Where do I hook up this node in the stream? Before, or after, Flip Solver? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.