dayelov Posted April 16, 2015 Share Posted April 16, 2015 Hi to everyone,Can the Export CHOP save (apply) the values on a nodes rotations when you turn off export flag on a node or uncheck box "Active".I want to be able to export some values, than stop (turn off) exporting and move on but the values needs to be applied.Just experimenting. Thanks Quote Link to comment Share on other sites More sharing options...
kleer001 Posted April 16, 2015 Share Posted April 16, 2015 I'm not sure of your setup. But maybe a Switch SOP, Solver SOP, or TimeShift SOP might help you. It all depends on context. Could you provide a test hip file that demonstrates what you're doing? Quote Link to comment Share on other sites More sharing options...
dayelov Posted April 16, 2015 Author Share Posted April 16, 2015 (edited) Thanks for your response, I was trying to grab a rotation from one control of my rig to another 3 FK controls. The reason I experiment with Export CHOP is because the FK Control setup sometimes not working properly, couple changes on a rig, couple of undos and the FK type of rotations is broke, so the more efficient way to prevent a bugs is to copy rotations from one control and paste them as a channel references to all other controls, the result will be the same as grabing all those controls in a scene and rotate them But there is a limitation - When you copy values and paste them as a channel references, yes ,you will be able to control other controls manipulating just one control but when you want to grab one of that controls and change the rotation in a viewport independently its not working, all chain starts to rotate.Thats why I think that the Export CHOP will allow me to export rotations, and then when I need to add some extra rotations on one of my controls, i can just disable or blend from the export chop. Today actually I solve this, I create some extra (dummy) parent nodes for each control, set the referencing on that extra nodes as I would normally did on my FK controls and still have the abillitty to rotate my "main" controls independently. Edited April 17, 2015 by dayelov Quote Link to comment Share on other sites More sharing options...
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