br1 Posted April 30, 2015 Share Posted April 30, 2015 Hi, I'm supposed to add cloth-like turbulence to an animated object (imported as alembic from a maya keyframed deforming object). I wonder how to approach this effect. My only constraints being that the first frame and last frame have to match the source geometry, all the frames in between being deformed with "some sort of turbulence acting on a piece of cloth". Does anyone have some tips on this topic. go for cloth sim, soft bodies, anything else ? I couldn't find in my research any sort of "reach target" node in a cloth solver... bruno Quote Link to comment Share on other sites More sharing options...
sebkaine Posted April 30, 2015 Share Posted April 30, 2015 the spring sop is great you should give it a try first . lot of cool exemple in the help ! cheers E Quote Link to comment Share on other sites More sharing options...
br1 Posted May 1, 2015 Author Share Posted May 1, 2015 Thanks Emmanuel ! Seem to be the perfect sop for what I need. I wonder how I missed that ! Quote Link to comment Share on other sites More sharing options...
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