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Cloth target ?


br1

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Hi,

 

I'm supposed to add cloth-like turbulence to an animated object (imported as alembic from a maya keyframed deforming object).

I wonder how to approach this effect.  My only constraints being that the first frame and last frame have to match the source geometry, all the frames in between being deformed with "some sort of turbulence acting on a piece of cloth".

 

Does anyone have some tips on this topic.  go for cloth sim, soft bodies, anything else ? I couldn't find in my research any sort of "reach target" node in a cloth solver...

 

bruno

 

 

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