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Flip Fluid Object Follow Geometry


blaykenadeau

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Hey,

I'm turning an animated object into a flip fluid object and trying to get it to follow the original animated geo. My goal is to have it continue following until a temperature attribute is passed into the flip, which will lower the viscosity of an area to melt it. The problem I'm having is that I can't figure out how to make the flip fluid follow the animated Geo perfectly (I've been able to get it to fling off into the distance). Does anyone know how I might be able to achieve this? 

Thanks!

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  • 9 months later...
  • 1 year later...

hey guys is there a way to tackle this?  I'm currently batting my head against a wall with it :(

i mean i know there'll be a way but i'm just a little lost so any suggestions - i have got my sim setup and in a solver sop i'm passing an animated box over my mesh to adjust the viscosity.  The prob just comes in me getting the particles (or flip) to follow the animation ?

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