blaykenadeau Posted May 2, 2015 Share Posted May 2, 2015 Hey,I'm turning an animated object into a flip fluid object and trying to get it to follow the original animated geo. My goal is to have it continue following until a temperature attribute is passed into the flip, which will lower the viscosity of an area to melt it. The problem I'm having is that I can't figure out how to make the flip fluid follow the animated Geo perfectly (I've been able to get it to fling off into the distance). Does anyone know how I might be able to achieve this? Thanks! Quote Link to comment Share on other sites More sharing options...
Rio.Dominia Posted May 3, 2015 Share Posted May 3, 2015 hard to say. Better post ur file, And we can konw the issue! Quote Link to comment Share on other sites More sharing options...
blaykenadeau Posted May 4, 2015 Author Share Posted May 4, 2015 I`ve included the .Hip and the obj I`m using. FlipFollowMelt.zip Quote Link to comment Share on other sites More sharing options...
garf Posted February 10, 2016 Share Posted February 10, 2016 Did anyone get any further with this? I've tried using vdb sdf as a field force which doesn't work ideally. Any ideas or nudges in the right direction would be appreciated. Quote Link to comment Share on other sites More sharing options...
anthonymcgrath Posted September 22, 2017 Share Posted September 22, 2017 hey guys is there a way to tackle this? I'm currently batting my head against a wall with it i mean i know there'll be a way but i'm just a little lost so any suggestions - i have got my sim setup and in a solver sop i'm passing an animated box over my mesh to adjust the viscosity. The prob just comes in me getting the particles (or flip) to follow the animation ? Quote Link to comment Share on other sites More sharing options...
myke3d Posted September 23, 2017 Share Posted September 23, 2017 Did you try using the suction force from the shelf? it works pretty cool for that. Quote Link to comment Share on other sites More sharing options...
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