Lee Jackson Posted May 11, 2015 Share Posted May 11, 2015 I've been trying to follow this tutorial on how to create a crack in the wall, and all was going well until I tried to use a spline ramp to adjust the scale of my crack. In the tutorial he uses a VOPSOP to create the spline ramp and then calls it into the scale parameter. This is where I get stuck. Since VOPSOP is no longer with us, I used attribsop in its place, but when I try and call the attribsop for the scale it just plain doesn't work, and I have zero idea why.Here's a link to the tutorial I'm following, the timestamp is the part I;m having trouble with. https://youtu.be/dIr7V44wMY8?t=27m If anyone is at all interested in trying to decipher where I've gone wrong, I've included the hip file with my wall object. Wall.rar Quote Link to comment Share on other sites More sharing options...
Skybar Posted May 11, 2015 Share Posted May 11, 2015 Use the Bind VOP (Bind Export in the tab-menu). Quote Link to comment Share on other sites More sharing options...
Lee Jackson Posted May 11, 2015 Author Share Posted May 11, 2015 Use the Bind VOP (Bind Export in the tab-menu). Thankyou so much, I struggled with this for a while. Quote Link to comment Share on other sites More sharing options...
Jason Posted May 11, 2015 Share Posted May 11, 2015 You're not alone - this was definitely the most disruptive thing H14. Take solace in knowing it changed for good reasons and SESI did try to ease the pain as much as they could. Quote Link to comment Share on other sites More sharing options...
hkspowers Posted May 11, 2015 Share Posted May 11, 2015 You're not alone - this was definitely the most disruptive thing H14. Take solace in knowing it changed for good reasons and SESI did try to ease the pain as much as they could. I've also struggled with this and found it to be extremely inconvenient. Do you have a link or a short reason as to why this was done? My main gripe is loss of var maping on new atrributes created within vops. Quote Link to comment Share on other sites More sharing options...
_dv Posted May 12, 2015 Share Posted May 12, 2015 for fast variable mapping you can use "add attribute" vop like this http://gyazo.nivalnetwork.com/db/20ad29f6068800395208dbbbe160e2e6.png 1 Quote Link to comment Share on other sites More sharing options...
Ryan Posted May 12, 2015 Share Posted May 12, 2015 If you want to have access to the old VOPSOP, type this in a textport: opunhide Sop vopsop 2 Quote Link to comment Share on other sites More sharing options...
madoodia Posted March 28, 2016 Share Posted March 28, 2016 Hey guysi have problem with this toobut i heard that in houdini 14 and 15 instead of using vopsop we should use Attribute Vop and other types of vop, like point vop, primitive vop and others however from next versions we will have just Attribute Vop If you want to have access to the old VOPSOP, type this in a textport: opunhide Sop vopsop Ryan, thanks for your comment, but can you explain more about this command "opunhide Sop vopsop" ?what exactly it does? thanks Quote Link to comment Share on other sites More sharing options...
fathom Posted March 28, 2016 Share Posted March 28, 2016 houdini doesn't normally delete nodes, they make replacements and hide the deprecated ones. this means an older hipfile will still use the older versions of things and work fine, but when you go to place a new node down, the old nodes don't show up. "opunhide" is an hscript command that lets you reveal the older nodes so you can place them manually. Quote Link to comment Share on other sites More sharing options...
jrockstad Posted March 28, 2016 Share Posted March 28, 2016 I actually always found the practice of setting attributes with Parameter VOPs a bit confusing, to me the new Bind method is much more intuitive so I took to it pretty quickly. Quote Link to comment Share on other sites More sharing options...
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