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Flip fluid beach

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Hi everyone.

 

With my first post I want to show you my recent personal project and thank all of you for creating this great community.

 

The setup was pretty simple. I used off the shelf beach tank and separated particle generation from tweaked velocity advection to start with clean and plain sea body.

The boat was simulated with low res version and then used just as collider for the final one.    

Main fluid contained about 10M particles and foam maximum of 1,7M per frame. Everything took about 10h to render on a single machine.

 

Hope you like it.

 

 

Thanks for watching!!!

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