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HQueue sliced flip simulation

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Hey guys, I'm trying to use HQueue for flip simulation. I believe I set up the machines correctly as the HQueue server distributes render jobs successfully. And the jobs are done well. The problem I have is distributing simulation. I followed the direction from the HQueue help. Nothing special. However, the working stops all of a sudden in a certain frame.


Actually, I tested both volume slice and particle slice for different kind of fluid solutions. And the same problem comes out around 10 frame. No more proceeding. But the render manager shows "running" that means the HQueue is working fine. I guess this is definitely an error in spite of no error messages because HQueue stops anyway. There's no clue. I'm totally stuck on this point.






Anybody has experienced this problem? Or give me a hint for solving this problem. This actually drives me nuts.




OS: windows 7 professional x64 SP1


the server and clients are all same.


Edited by Chris.C

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I've never tried distributing a FLIP sim over HQ, and I couldn't get your example to work (that's probably just me missing something when I adapted it from your setup).


I would say you should probably try using a newer build of Houdini 14; that one is really old, and who knows what might have been fixed. And if you have done reasonable due-diligence, you can always submit it as a bug to SESI, because you might have actually found one. But try it on a recent build before doing that.


Good luck, sorry I couldn't help more!

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