BoubQC Posted June 18, 2015 Share Posted June 18, 2015 Hey guys, I'm trying to figure out a way to unwrap the polygons of a geometry by face. Meaning that: face[x].vert[0].uv = [0,0] face[x].vert[1].uv = [0,1] face[x].vert[2].uv = [1,1] face[x].vert[3].uv = [1,0] What's the simple way to do this? Oh and I tought I could do this using the Vop(attribute) Sop but how do you output uvs since they are not in the output node... Thanks for your time guys. Quote Link to comment Share on other sites More sharing options...
boby Posted June 19, 2015 Share Posted June 19, 2015 (edited) Hi Simon, Here is a little hip with your idea. It's very basic and won't work correctly on any geo (has to be quad only) but can easily be improve! There is probably better way to do it like always Edit: just a quick comment. If you need those UVs for rendering purpose, you could simply use the built in "s" and "t" globals (in shop world) to get this. quickUv.hipnc Edited June 19, 2015 by boby Quote Link to comment Share on other sites More sharing options...
Jason Posted June 23, 2015 Share Posted June 23, 2015 Are you looking for the same result the UV Texture SOP in Face mode will provide? Quote Link to comment Share on other sites More sharing options...
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