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adjusting individual polygon UVs ?


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Hi I am trying to do a flip card animation where the polygons flip over to reveal the texture on the backside of a grid. I am new to houdini and don't know how to rotate or scale the individual uv islands so that the  backside reads correctly after its done rotating. see below. I am separating the polys using a facet sop and then looping through each individual poly using a for each and rotating each poly in x using a primitive SOP.

 

Any ideas ?

 

Thanks

 

p1263466631-2.jpg

 

p1263466643-2.jpg

 

p1263466651-2.jpg

Edited by Mdonovan
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Split your 3D view Left/Right and move your mouse into the new view. Press SPACEBAR-5 to activate the UV viewer. Inside your UV Project node try scaling the y-axis by -1. Or post your file so far so we can have a look.

post-12295-0-04792800-1434721722_thumb.j

Edited by Atom
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I have been reviewing the file and the best guess I can come up with is that inside the FOREACH instead of using "prim" in your expression consider using "primuv" instead. You will need to also multiply the u and v values by the FORVALUE.

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