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How to achieve this effect?


magneto

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Hi,

 

I have a tube object that falls onto a box. I then scatter some points on this falling geometry after dopimport. How can I make it so that the points are smashed when it collides with the box object? I tried rbd grains but it seems like I am doing it wrong.

 

Should I just use particles after this?

 

3FtO9kR.png

 

 

Thanks :)

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Basically I want those points act like particles while still using the inherited velocities from the falling tube. Then when they collide, they should act the same way as colliding particles.  I just couldn't combine both together. When I use the velocities and then feed them as v, the particles act very weird.

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Hehe, you want to do what us (in my case former) heathens do in Pflow and Thinking Particles all the time... :D

 

I've been thinking of doing a setup like that but I just never got too it. Now I'll see what you guys comes up with so I don't have to. :D

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