Follyx Posted July 17, 2015 Share Posted July 17, 2015 (edited) Hi, new node - new problems.... Please what I have to do that the Voronoipoints dont change anymore after the first "set" the first impact. I've parented the voronoiimpactpoints to my bullet. But of course the sphere did not stop after the first impact. Please have a look to the file. And I dont want to go an other way cause there are plenty others for doing that. Cause I'm studying the different approaches I want exactly this one or nearly as near as possible, Thanks in advance. dynamic_fracture.hipnc Edited October 10, 2015 by Follyx Quote Link to comment Share on other sites More sharing options...
Diego A Grimaldi Posted July 21, 2015 Share Posted July 21, 2015 You can simply use a timeshift with a switch node Quote Link to comment Share on other sites More sharing options...
Follyx Posted October 1, 2015 Author Share Posted October 1, 2015 Hi Diego, sorry for the late answer but I was in hospital. Hm, still no experiences with timeshift. Quote Link to comment Share on other sites More sharing options...
Diego A Grimaldi Posted October 5, 2015 Share Posted October 5, 2015 Not very elegant, but this is what I meant...Idk why you'd use this approach though DG_dynamic_fracture.hipnc Quote Link to comment Share on other sites More sharing options...
Follyx Posted October 10, 2015 Author Share Posted October 10, 2015 There isnt a real practical approach in here to achieve. Just try to understand the whole internal behaviour of Fracture/Bullet setups. Thankyou anyway. Quote Link to comment Share on other sites More sharing options...
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