BramSmulders Posted July 19, 2015 Share Posted July 19, 2015 Hello Od|forum! I ran into a little problem. I had the idea to make a procedural texture. I wanted to use ambient occlusion to blend texture A with texture B. I used a Pointvop to blend the two textures. Two Colormaps hold the two different textures which both go into a Mix. I used the AO I already got on the floor as the Bias in the Mix. This method kind of works. Texture B, which is green, is in the places I want it to. Texture A as well. However; both of them do not have the checkered pattern that is in the texture. Is there someting I missed? Or is it a viewport thing? Thanks in advance! -Bram Texture_Mix_Problem_01.rar Quote Link to comment Share on other sites More sharing options...
mestela Posted July 19, 2015 Share Posted July 19, 2015 Cascading issues, all little problems that keep tripping me up too. Starting from the end and working back: -the colormap nodes need uv's, I created a uvcoords node and attached it to the maps. Except... -there's no uv's on your geometry, so I created a 'uv project' node just after the grid. You still won't see these on your vop network because... -uv project nodes apply uv's to verticies, your vop network is running in point mode. I changed the mode of your vop from points to verts. Almost working, but the occlusion mix will be missing because... -the occlusion node outputs its colour to point. I attribPromoted Cd from point to vertex. Attached the scene, sorry I had to change the texture paths a little. I suspect there's a better way to achieve what you're after, but this should unblock you in the short term. Texture_Mix_Problem_02.hipnc Quote Link to comment Share on other sites More sharing options...
Skybar Posted July 19, 2015 Share Posted July 19, 2015 (edited) Any particular reason you don't do this in SHOPs? You don't have that many points so applying any texture at all will just look like a mess. Edited July 19, 2015 by Skybar Quote Link to comment Share on other sites More sharing options...
BramSmulders Posted July 19, 2015 Author Share Posted July 19, 2015 I did have uvs in my original file, but I forgot to implement them into the file I posted. But thanks a lot for your help! I do not have a reason not to do it in SHOPs, I was wondering how to do this in a way I was familiar in and I have never made use of SHOPs. But this is a good point to finally look into it. Quote Link to comment Share on other sites More sharing options...
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