aboubakrvfx Posted July 21, 2015 Share Posted July 21, 2015 hi every one ! this is an attempt to generate uv for particles flip , the result look weird but it's because of Ray surface node and the low viscosity , i made a test before with high viscosity and it's work fine is there a way to fix the uv projection to the mesh ? thanks in advance uv_rnd_03.hipnc Quote Link to comment Share on other sites More sharing options...
tricecold Posted July 24, 2015 Share Posted July 24, 2015 I don`t think that will work, I think. You need to use the ID as your UV, since you are emitting continuous particles into DOPS, uv will change. The Idea is particles to carry the texture they are assigned, in that case, make sure you have particle ID. export the particle id as UV. Quote Link to comment Share on other sites More sharing options...
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