Pancho Posted July 31, 2015 Share Posted July 31, 2015 I actually need a flag blowing on top of a building. So this isn't some lousy test because I don't know how to spend my time any better. I came across this video: https://www.youtube.com/watch?feature=player_detailpage&v=2iUX-I1Z-hM#t=418s Blind me. Is the sim realtime? Actually that's lloking great. I spent more than 3h today to get anywhere close to this. I don't get it any more. I get, if I'm lucky, a lousy frame per second out of my sim. And till you get an idea how wrong it looks this time, 1-2 minutes are over. Actually I guess LW ten years ago gave me similar results. At the same speed. So I guess I'm making something wrong. I added a null to move the noise texture. Otherwise it's impossible to tell what kind of speed the noise got, since you don't see it. I played around with a lot of setting concerning the cloth, drag, wind and noise. It looks like a lot of things, but never like a piece of thin cloth blowing in the wind. Since I took a look a the Cloth Masterclass I'm convinced that H can do it, the examples look great, but I have no idea how to get this quality on a flag. So any wise guys out there who did this before are more than welcome to shed some light. I found a thread at the H forum, but in the end they didn't get much further than this. Do I need to do this in Maya? Don't want to believe it.... Cheers Tom flag_001_a_0030.hiplc Quote Link to comment Share on other sites More sharing options...
Farmfield Posted August 1, 2015 Share Posted August 1, 2015 Try using the grain sheet, then just add some wind in DOP's, perhaps lower the gravity. Here's a plastic bag setup I did for a guy here a while back, more cloth/silklike than plasticy, but telling that this could work really well for a flag in the wind type setup. Quote Link to comment Share on other sites More sharing options...
MENOZ Posted August 1, 2015 Share Posted August 1, 2015 ..and if you don't want to switch to autodesk, blender should be good enough for a simple flag Quote Link to comment Share on other sites More sharing options...
yesyes Posted August 1, 2015 Share Posted August 1, 2015 if u want simple simulation then don't use dops, just use "spring" sop Quote Link to comment Share on other sites More sharing options...
Pancho Posted August 1, 2015 Author Share Posted August 1, 2015 (edited) Thanks for all the tips!In the meantime I started to play with the granular sheets. Well, see for yourself. Good point: I don't get this sticky weird behavior of the cloth solver anymore. Bad point: Meat and thick rubber haven't been used for flags so far either.I played with all the settings I could find. Even dissected some other scenes I came across. But it remains bouncy and resolves in only one plane. While a flag would "fold" when pulled down by gravity, the meat flag just bounces in one plane, perfectly.I fired up my Maya 2015 and after 30min the flag looked almost as good as the one in the video posted.Since I want to get independent from Autodesk, I want to stick with H. Maya delivered around 8fps, H so far with both solvers around 0.5-1.0fps. This is painful. Especially since there is the Open CL support (which doesn't work with most of the settings).Can't we get the same quality in H as in Maya? Or how do I need the alter the grain stuff? It's the grain update, isn't it? But apart from making it more stretchy I couldn't get any other material behavior. Unfortunately SE don't throw around any scenes with the installation which could shed some light.So, any tips still welcome.Will give the wire solver a test if I can figure out how to!CheersTomP.S.: No idea where I can change the weight, stiffness and (air/wind) drag inside the grain solver. flag_001_a_0045_grain.hiplc Edited August 1, 2015 by Pancho Quote Link to comment Share on other sites More sharing options...
michael Posted August 1, 2015 Share Posted August 1, 2015 or the wire object: wire_flag.hipnc Quote Link to comment Share on other sites More sharing options...
Atom Posted August 1, 2015 Share Posted August 1, 2015 (edited) I found this one on a forum under the question of how to make a flag "loopable". This is more of a penant, however. Play the timeline from 140 to 240 to observe the seamless loop. ap_loopable_waving_flag.hip NOTE: No longer works as of H16. Edited June 1, 2017 by Atom Quote Link to comment Share on other sites More sharing options...
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