sibarrick Posted November 26, 2004 Author Share Posted November 26, 2004 another bug fix. At the moment if you parent to an object with none uniform scales the solution will be wrong. This fixes that problem. Flex.zip Quote Link to comment Share on other sites More sharing options...
sibarrick Posted November 29, 2004 Author Share Posted November 29, 2004 Some more piccies. I've done a whole rig now, and I pretty happy with the way it turned out, also the control in making corrections is great. If an area is messing up in a pose just go to the flexor that is closest an tweak the parameters til you get it right. I've gone with an anatomical layout for the positioning of the flexors, I'm sure other arrangements would work but this seemed a sensible way to go for a first try. I've also made a few more bug fixes. The main one being that if you didn't used frame 0 as the capture frame it didn't work. I've also added a second input, this is for attaching flexors to other flexors. More on this later. Flex.zip Quote Link to comment Share on other sites More sharing options...
Marc Posted November 29, 2004 Share Posted November 29, 2004 wow. Quote Link to comment Share on other sites More sharing options...
edward Posted November 30, 2004 Share Posted November 30, 2004 Where's that ballet animation? Quote Link to comment Share on other sites More sharing options...
Jason Posted November 30, 2004 Share Posted November 30, 2004 Where's that ballet animation? 15197[/snapback] Simon knows only one great ballet: Ode To Grays Anatomy in D minor. Quote Link to comment Share on other sites More sharing options...
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