coolcoke33 Posted September 5, 2015 Share Posted September 5, 2015 (edited) Hi everyone, I have a simple scene that my ball is animated to break a box object. I'm using created animated static objects to catch ball animation and I'm trying to override my velocity attribute from SOP to get stronger impact on my box object. But is seems somehow it doesn't overwrite my velocity. Or there is other way can help it to get stronger impact? Any help would be appreciated Rnd.hipnc Edited September 5, 2015 by coolcoke33 Quote Link to comment Share on other sites More sharing options...
Atom Posted September 6, 2015 Share Posted September 6, 2015 (edited) It does look like your velocity is being transfered correctly. You can try the oldest trick in the book. Simply make the animation happen quicker. I moved your Translate-Y keyframe from frame #24 to frame #12 and the bust through animation increased. SHIFT-MIDDLE-CLICK on your Translate Y value to bring up the curve editor. Get rid of the easing, that slows it down at the end. Edited September 6, 2015 by Atom Quote Link to comment Share on other sites More sharing options...
coolcoke33 Posted September 10, 2015 Author Share Posted September 10, 2015 Hi Atom, Thank you for reply. But my situation is there is a character animation and I can't touch it and I need has stronger impact. Quote Link to comment Share on other sites More sharing options...
anim Posted September 10, 2015 Share Posted September 10, 2015 maybe you can try increasing bounce parm on your collider's Physical Tab Quote Link to comment Share on other sites More sharing options...
coolcoke33 Posted September 10, 2015 Author Share Posted September 10, 2015 Thank you Tomas, it helps Quote Link to comment Share on other sites More sharing options...
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