Juzwa Posted September 29, 2015 Share Posted September 29, 2015 Hi, I've seen few tutorials how to drive flip sim with oceanevaluate. However I'm having some troubles that I don't know how to deal with. So this is how it looks like now: https://vimeo.com/140777554 1. I don't know why my waves are produced only close to the shore. if I set the scale velocity in my sourcevolume to higher values the waves seem to still affect only this region by the shore. 2. The fluid tends to act like some water in a glass. Dancing from left to right. And it's behaving very lazy, nothing reallike. Can you give me some tips? Push me in a proper direction? Quote Link to comment Share on other sites More sharing options...
Atom Posted September 29, 2015 Share Posted September 29, 2015 (edited) There may be some answers for you in this tutorial. Also VFX Pipeline. Edited September 29, 2015 by Atom Quote Link to comment Share on other sites More sharing options...
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