lazza79 Posted September 29, 2015 Share Posted September 29, 2015 (edited) Hi guys, I am still working on my boat and I would like to alter the animation. In the detail, I would like to "rotate" the boat a little faster when it hits a wave, so I think that the better way it would be to alter the "x" rotation (in orange). I would like to obtain the result you see in white. I think the way is to alter the channel values in the CHOP network but I don't know which function to apply or, if it is possible to manually alter the lines. I tried to use the "math" operator and multiply the values for 1.5 but it only increases the degrees of rotation and it's not what I want to achieve. Imagine a boat that gets a wave: it rotates up very fast, then "rests" and then when it hits the sea inverts the rotation and then rests again... Since my animation was created by the projection of the boat to the sea waves (with some filters and lags), it is too linear... Thank you for your help. Cheers! Lazza79 Edited October 2, 2015 by lazza79 Quote Link to comment Share on other sites More sharing options...
bluciensky Posted September 29, 2015 Share Posted September 29, 2015 (edited) In the chop network, put 'Limit' (with type:Clamp), to clamp the value. Then put down the 'filter' to blur the curve out. Edited September 29, 2015 by bluciensky Quote Link to comment Share on other sites More sharing options...
lazza79 Posted October 1, 2015 Author Share Posted October 1, 2015 Thank you Bluciensky, unfortunately that was not the result I was hoping for (maybe i didn't explain myself correctly) By applying the clamp I actually achieve less rotation and all the cycle will level up to the same value. Even amplifying the "wave", clamping it and filtering it, I will obtain almost the same result. Basically, what I would like to achieve is that when the waves is goin up or down, the slope is more "vertical" but the distance between the apex should remain the same, as it should the amplitude. Cheers! Lazza79 Quote Link to comment Share on other sites More sharing options...
mestela Posted October 2, 2015 Share Posted October 2, 2015 Here's one way with a vop chop and a ramp parameter. motionfx_remap.hip 1 Quote Link to comment Share on other sites More sharing options...
lazza79 Posted October 2, 2015 Author Share Posted October 2, 2015 Here's one way with a vop chop and a ramp parameter. Yes!!! I think this way is the one I was looking for!!! THANK YOU!!! Cheers! Lazza79 Quote Link to comment Share on other sites More sharing options...
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