cwalrus Posted September 30, 2015 Share Posted September 30, 2015 Hi - i have a POP Grains sim in an AutoDop network, then caching out to a bgeo sequence via dopImport, and it always exports the ground plane and static bodies as well - Is there any way I can have it cache only the particles, or is there some way when I import the .bgeo cache to turn off the visibility of the other objects? the ultimate goal is to cache out the sequence to a .bgeo cache, then render it subsequently - but of course i don't want the ground plane in the render. Thanks people Quote Link to comment Share on other sites More sharing options...
bluciensky Posted September 30, 2015 Share Posted September 30, 2015 (edited) I just tested on mine, and it doesn't automatically export the static object, nor ground plane. Are you using 'popnet'? I saw a case that using the popnet, it exports everything inside the Dop Network. If that's the case, if you select the DOP Network, there's a tab 'Object Merge' and Object parameter is default to *, which you can change to 'popobject' so you only get the particles. Or, just drop down 'blast' SOP before you cache out, in the group, click dropdown menu to chose the group. Then check 'Delete Non Selected'. If this is not working, can you post a hipfile? Edited September 30, 2015 by bluciensky 2 Quote Link to comment Share on other sites More sharing options...
anim Posted September 30, 2015 Share Posted September 30, 2015 (edited) Dop Import has object mask, which is by default * so if you are placing it manually, you will have to set that mask to match only which objects you want to import however if you use shelf tools to setup grains for example, you will notice that it's bringing them to sops using DOP I/O node, which may be more convenient to setup, just look how shelf sets it up and you can replicate it in your scene if you are doing it manually Edited September 30, 2015 by anim Quote Link to comment Share on other sites More sharing options...
cwalrus Posted September 30, 2015 Author Share Posted September 30, 2015 Thanks guys - changing Object Mask on the DOP Import node to "popobject1" was the trick! Quote Link to comment Share on other sites More sharing options...
cwalrus Posted September 30, 2015 Author Share Posted September 30, 2015 How do I mark a thread as [sOLVED] ? Quote Link to comment Share on other sites More sharing options...
anthonymcgrath Posted June 21, 2016 Share Posted June 21, 2016 (edited) hey guys i'm having a similar issue here - i've got a character with some fur curves on him in a new network called "tubes" i dropped a dopimport, then convert it to polys, and attach polywire however i have also got that sodded ground plane and i cant find a way to isolate it out - i dont know what to type in the object mask but if i enter the name of the wiresolver1 thats in the auto dopnetwork (for the fur) it doesn't seem to work. Can anyone help or offer any advice please? thanks! ant Edited June 21, 2016 by anthonymcgrath turn notifications on Quote Link to comment Share on other sites More sharing options...
anthonymcgrath Posted June 21, 2016 Share Posted June 21, 2016 sussed it pointed DOP network to /obj/AutoDopNetwork turned on "use single object object mask = guides job done Quote Link to comment Share on other sites More sharing options...
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