Follyx Posted October 1, 2015 Share Posted October 1, 2015 Hi, a way for showing up all used attributes and parameters in a scene file would be fine. Also helpful would be a Tip in how to follow îmmediately in a parameter pasted relative reference to a channel or Attribute. And the last one: is there another helpfucnction than "strg+f" for searching scene wide and not only in the active block? Thank you in advance and good time. Cheers Quote Link to comment Share on other sites More sharing options...
Maurits Posted October 1, 2015 Share Posted October 1, 2015 To see what node uses parameters from another node you can press the "d" button in de node view.in the popup window go to the Dependency tap "Network view / Dependency" and here you can tick several options showing different dependency between nodes. I can't really help with the first ans last question but home this solves your second one. Quote Link to comment Share on other sites More sharing options...
anim Posted October 1, 2015 Share Posted October 1, 2015 you can as well rightclick on Parameter, go to More/View Dependencies... to get all directly/indirectly Referenced/Dependent nodes/parameters and can directly jump to them Quote Link to comment Share on other sites More sharing options...
anim Posted October 1, 2015 Share Posted October 1, 2015 and to find nodes scene wise you can use recursiveGlob() so hou.node("/").recursiveGlob("scatter*") will find all nodes in your scene matching pattern: scatter* Quote Link to comment Share on other sites More sharing options...
davpe Posted October 1, 2015 Share Posted October 1, 2015 I think that listing "all used parameters and attributes in scene" is, although it sounds obvious, more tricky that it might seem. I was looking for this at the beginning too, but then I realized: how exactly would you determine that the attribute is used? you are already kind of "using" it just by creating it. even if you exclude the creation phase, is attribute used, for instance, when you are caching it out with your sim? what about attribute that is referenced somewhere but is not really used to do things? like a parameter node in SHOP reading an attribute, but not connected? is that one used? what I am trying to say is that you have no reliable way (or at least I can't see any) how to automatically determine whether the parameter is important to your scene or is just existing there. at the end of the day you would probably end up with the list of all attributes existing in your scene. which probably would not be very helpful. Quote Link to comment Share on other sites More sharing options...
Follyx Posted October 2, 2015 Author Share Posted October 2, 2015 (edited) @ Maurits: fantastic that you remember me. already knowed that but also already forgot it ;-) @anim: extremly usefull, often saw it, never integrated in my workflow and the secon one is also good albeit a little circular in your daily work, isnt it? thank you very much to you both. @davpe: A very wise answer!! Thanks a lot for dragging me. You know, in new scopes you want to know and see ALL in a jiffy. Although its often better not to overwhelm yourself. Anyway, mostly more than 80% of these reaped, extended informations are useless... To bustling arround is always counterproductive. So again, thanks for the break. Good times and peace Edited October 2, 2015 by Follyx Quote Link to comment Share on other sites More sharing options...
dedeks3000 Posted October 2, 2015 Share Posted October 2, 2015 You have the getReferencedParm() and parmsReferencingThis() methods too. Quote Link to comment Share on other sites More sharing options...
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