waterzhou Posted October 19, 2015 Share Posted October 19, 2015 (edited) render result far ocean flicker...mantra:pixel Sample10X10 noise level:0.001who can help me thanks!!!!! Edited October 19, 2015 by waterzhou Quote Link to comment Share on other sites More sharing options...
Atom Posted October 19, 2015 Share Posted October 19, 2015 (edited) I don't really see the issue but flickering in the FLIP simulation can be caused by leaving Rebuild SDF every frame check box on. Try turning that off. Edited October 19, 2015 by Atom Quote Link to comment Share on other sites More sharing options...
Skybar Posted October 19, 2015 Share Posted October 19, 2015 Kinda hard to tell. Where are you getting flicker? In the reflections or just general noise? Quote Link to comment Share on other sites More sharing options...
old school Posted October 19, 2015 Share Posted October 19, 2015 This may be a case of geometry aliasing by not firing enough primary pixel samples. I am seeing noise on the top crests of the waves along with the far background waves. Try increasing the pixel samples up to see if the flickering is reduced. The background interference flickering is caused by a lot of wave frequency changing so again more primary pixel samples will help. That and adding Depth Of Field as well. Make sure to use the Gaussian filter 2x2 or 3x3 on Pixel Filter as well to try to soften things a bit. Quote Link to comment Share on other sites More sharing options...
waterzhou Posted October 20, 2015 Author Share Posted October 20, 2015 (edited) very thanks for all reply! let me try again! yeah~~~~the problem is solved,thanks again all guys! Edited October 27, 2015 by waterzhou Quote Link to comment Share on other sites More sharing options...
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