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Make particles clump after creating them?


cwalrus

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Hi - i love the wet sand look and ability to adjust clumpiness, but that does not exist with the standard particle systems. I have a good particle animation with a standard POPnet and I want to add clumping to the particles now... is that possible?

 

thanks!

 

cameron

 

 

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  • 2 weeks later...

Wow - but how did you get your render? When I open your scene file it appears as though you have only dropped a POP grains node into the chain, and nothing renders. In default 'wet sand' sims, there's usually a new source node for the popgrains that has grains source, wetsand, etc. Also in the PopNetwork there is a  GrainSprite and GrainColor...

 

what version are you using?

 

thanks mate

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The sprites, grain create etc are all useful, but not necessary if all you want are the basic pop grain forces. Its exposed as a force like other pop forces.

 

I suspect Jason's setup might be more efficient though.

 

I'm using H15.

Edited by mestela
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