Lukich Posted December 9, 2004 Share Posted December 9, 2004 Hello. I'm trying to convert an slo into an otl to output a slim shader into Houdini, but it gives me an error message saying: "unable to run sloinfo on ./wood.slo". Weird thing is that it worked half an hour ago on a different computer. Does anybody know what it can be? I have prman connected and houdini_ri_shaders defined. Technically that's all I need to do, no? Thank you very much Quote Link to comment Share on other sites More sharing options...
michael Posted December 9, 2004 Share Posted December 9, 2004 having no clue how to do what you're doing.... whenever Houdini tells me it can't do something to "./bla/bla" I always suspect that the path is wrong..also if you're on a different box it might be permissions... HTH Quote Link to comment Share on other sites More sharing options...
Lukich Posted December 9, 2004 Author Share Posted December 9, 2004 also if you're on a different box it might be permissions... can't be. i'm an administrator Quote Link to comment Share on other sites More sharing options...
stu Posted December 10, 2004 Share Posted December 10, 2004 At what stage during the process is it giving you the error? Quote Link to comment Share on other sites More sharing options...
Lukich Posted December 10, 2004 Author Share Posted December 10, 2004 I have houdini all preped up - shader path, prman path. then i go to the houdini shell and type rmands -l wood.otl wood .osl technically, it should simply create an otl, but for some reason it just gives me an error message. mystery... Quote Link to comment Share on other sites More sharing options...
renderfox Posted December 11, 2004 Share Posted December 11, 2004 Try 'sloinfo' directly in shader folder. I have the same error with no houdini using. I thing it's some prman error or our mistake in setting it up. Inform please if you'll find solution Quote Link to comment Share on other sites More sharing options...
Lukich Posted December 17, 2004 Author Share Posted December 17, 2004 found a solution - you need to add sloinfo to the Path in the environmental variables. Then is starts working fine. Which brough around another question - if i create a prman shader in Cutter, I can compile it and turn it into an slo file, which can then be turned into an otl. Can I convert shaders that I create in slim into an slo? By default they are saved as a slim palette files, which rmands doesn't understand. Do you guys know? Quote Link to comment Share on other sites More sharing options...
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