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Houdini Indie: Render displacement maps bigger than 1024x1024 for Ocea


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Hi,

I`m currently doing an ocean scene on houdini Indie and I`m having some problems with the "export to texture" part.

If I have a resolution exponent of 10, my displacement maps will be 1024 x 1024. If I increase it to 12 for the amount of details that I need, the maps will be 4096 x 4096.

However, if the maps are set to this big, when I click Render ( in the export to texture tab), nothing happens. I only get the displacement maps exported if they are 1024 x 1024.

Any reasons why? Is there any way to solve this?

 

Thanks

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i'm afraid you're stuck to 1080*1080 in indie but not 100% sure.

 

however to work with textures procedurally and be able to bake a 4096*4096 i will investigate substance designer.

you have a indie version with very attractive formula.

 

and that might be the tool you need for proceduralism / bake of 4K texture.

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on the indie version you have to change the setup:

 

Node Ocean_preview > Export to Texture > Save Current Frame

Node Ocean_render > Export to Texture > Save Current Frame

 

so you get the Still image Unlimited Resolution otherwise you get always the 1080p Limit

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